Variable WebGLRenderingContext
WebGLRenderingContext: { ACTIVE_ATTRIBUTES: number; ACTIVE_TEXTURE: number; ACTIVE_UNIFORMS: number; ALIASED_LINE_WIDTH_RANGE: number; ALIASED_POINT_SIZE_RANGE: number; ALPHA: number; ALPHA_BITS: number; ALWAYS: number; ARRAY_BUFFER: number; ARRAY_BUFFER_BINDING: number; ATTACHED_SHADERS: number; BACK: number; BLEND: number; BLEND_COLOR: number; BLEND_DST_ALPHA: number; BLEND_DST_RGB: number; BLEND_EQUATION: number; BLEND_EQUATION_ALPHA: number; BLEND_EQUATION_RGB: number; BLEND_SRC_ALPHA: number; BLEND_SRC_RGB: number; BLUE_BITS: number; BOOL: number; BOOL_VEC2: number; BOOL_VEC3: number; BOOL_VEC4: number; BROWSER_DEFAULT_WEBGL: number; BUFFER_SIZE: number; BUFFER_USAGE: number; BYTE: number; CCW: number; CLAMP_TO_EDGE: number; COLOR_ATTACHMENT0: number; COLOR_BUFFER_BIT: number; COLOR_CLEAR_VALUE: number; COLOR_WRITEMASK: number; COMPILE_STATUS: number; COMPRESSED_TEXTURE_FORMATS: number; CONSTANT_ALPHA: number; CONSTANT_COLOR: number; CONTEXT_LOST_WEBGL: number; CULL_FACE: number; CULL_FACE_MODE: number; CURRENT_PROGRAM: number; CURRENT_VERTEX_ATTRIB: number; CW: number; DECR: number; DECR_WRAP: number; DELETE_STATUS: number; DEPTH_ATTACHMENT: number; DEPTH_BITS: number; DEPTH_BUFFER_BIT: number; DEPTH_CLEAR_VALUE: number; DEPTH_COMPONENT: number; DEPTH_COMPONENT16: number; DEPTH_FUNC: number; DEPTH_RANGE: number; DEPTH_STENCIL: number; DEPTH_STENCIL_ATTACHMENT: number; DEPTH_TEST: number; DEPTH_WRITEMASK: number; DITHER: number; DONT_CARE: number; DST_ALPHA: number; DST_COLOR: number; DYNAMIC_DRAW: number; ELEMENT_ARRAY_BUFFER: number; ELEMENT_ARRAY_BUFFER_BINDING: number; EQUAL: number; FASTEST: number; FLOAT: number; FLOAT_MAT2: number; FLOAT_MAT3: number; FLOAT_MAT4: number; FLOAT_VEC2: number; FLOAT_VEC3: number; FLOAT_VEC4: number; FRAGMENT_SHADER: number; FRAMEBUFFER: number; FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number; FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number; FRAMEBUFFER_BINDING: number; FRAMEBUFFER_COMPLETE: number; FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number; FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number; FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number; FRAMEBUFFER_UNSUPPORTED: number; FRONT: number; FRONT_AND_BACK: number; FRONT_FACE: number; FUNC_ADD: number; FUNC_REVERSE_SUBTRACT: number; FUNC_SUBTRACT: number; GENERATE_MIPMAP_HINT: number; GEQUAL: number; GREATER: number; GREEN_BITS: number; HIGH_FLOAT: number; HIGH_INT: number; IMPLEMENTATION_COLOR_READ_FORMAT: number; IMPLEMENTATION_COLOR_READ_TYPE: number; INCR: number; INCR_WRAP: number; INT: number; INT_VEC2: number; INT_VEC3: number; INT_VEC4: number; INVALID_ENUM: number; INVALID_FRAMEBUFFER_OPERATION: number; INVALID_OPERATION: number; INVALID_VALUE: number; INVERT: number; KEEP: number; LEQUAL: number; LESS: number; LINEAR: number; LINEAR_MIPMAP_LINEAR: number; LINEAR_MIPMAP_NEAREST: number; LINES: number; LINE_LOOP: number; LINE_STRIP: number; LINE_WIDTH: number; LINK_STATUS: number; LOW_FLOAT: number; LOW_INT: number; LUMINANCE: number; LUMINANCE_ALPHA: number; MAX_COMBINED_TEXTURE_IMAGE_UNITS: number; MAX_CUBE_MAP_TEXTURE_SIZE: number; MAX_FRAGMENT_UNIFORM_VECTORS: number; MAX_RENDERBUFFER_SIZE: number; MAX_TEXTURE_IMAGE_UNITS: number; MAX_TEXTURE_SIZE: number; MAX_VARYING_VECTORS: number; MAX_VERTEX_ATTRIBS: number; MAX_VERTEX_TEXTURE_IMAGE_UNITS: number; MAX_VERTEX_UNIFORM_VECTORS: number; MAX_VIEWPORT_DIMS: number; MEDIUM_FLOAT: number; MEDIUM_INT: number; MIRRORED_REPEAT: number; NEAREST: number; NEAREST_MIPMAP_LINEAR: number; NEAREST_MIPMAP_NEAREST: number; NEVER: number; NICEST: number; NONE: number; NOTEQUAL: number; NO_ERROR: number; ONE: number; ONE_MINUS_CONSTANT_ALPHA: number; ONE_MINUS_CONSTANT_COLOR: number; ONE_MINUS_DST_ALPHA: number; ONE_MINUS_DST_COLOR: number; ONE_MINUS_SRC_ALPHA: number; ONE_MINUS_SRC_COLOR: number; OUT_OF_MEMORY: number; PACK_ALIGNMENT: number; POINTS: number; POLYGON_OFFSET_FACTOR: number; POLYGON_OFFSET_FILL: number; POLYGON_OFFSET_UNITS: number; RED_BITS: number; RENDERBUFFER: number; RENDERBUFFER_ALPHA_SIZE: number; RENDERBUFFER_BINDING: number; RENDERBUFFER_BLUE_SIZE: number; RENDERBUFFER_DEPTH_SIZE: number; RENDERBUFFER_GREEN_SIZE: number; RENDERBUFFER_HEIGHT: number; RENDERBUFFER_INTERNAL_FORMAT: number; RENDERBUFFER_RED_SIZE: number; RENDERBUFFER_STENCIL_SIZE: number; RENDERBUFFER_WIDTH: number; RENDERER: number; REPEAT: number; REPLACE: number; RGB: number; RGB565: number; RGB5_A1: number; RGBA: number; RGBA4: number; SAMPLER_2D: number; SAMPLER_CUBE: number; SAMPLES: number; SAMPLE_ALPHA_TO_COVERAGE: number; SAMPLE_BUFFERS: number; SAMPLE_COVERAGE: number; SAMPLE_COVERAGE_INVERT: number; SAMPLE_COVERAGE_VALUE: number; SCISSOR_BOX: number; SCISSOR_TEST: number; SHADER_TYPE: number; SHADING_LANGUAGE_VERSION: number; SHORT: number; SRC_ALPHA: number; SRC_ALPHA_SATURATE: number; SRC_COLOR: number; STATIC_DRAW: number; STENCIL_ATTACHMENT: number; STENCIL_BACK_FAIL: number; STENCIL_BACK_FUNC: number; STENCIL_BACK_PASS_DEPTH_FAIL: number; STENCIL_BACK_PASS_DEPTH_PASS: number; STENCIL_BACK_REF: number; STENCIL_BACK_VALUE_MASK: number; STENCIL_BACK_WRITEMASK: number; STENCIL_BITS: number; STENCIL_BUFFER_BIT: number; STENCIL_CLEAR_VALUE: number; STENCIL_FAIL: number; STENCIL_FUNC: number; STENCIL_INDEX8: number; STENCIL_PASS_DEPTH_FAIL: number; STENCIL_PASS_DEPTH_PASS: number; STENCIL_REF: number; STENCIL_TEST: number; STENCIL_VALUE_MASK: number; STENCIL_WRITEMASK: number; STREAM_DRAW: number; SUBPIXEL_BITS: number; TEXTURE: number; TEXTURE0: number; TEXTURE1: number; TEXTURE10: number; TEXTURE11: number; TEXTURE12: number; TEXTURE13: number; TEXTURE14: number; TEXTURE15: number; TEXTURE16: number; TEXTURE17: number; TEXTURE18: number; TEXTURE19: number; TEXTURE2: number; TEXTURE20: number; TEXTURE21: number; TEXTURE22: number; TEXTURE23: number; TEXTURE24: number; TEXTURE25: number; TEXTURE26: number; TEXTURE27: number; TEXTURE28: number; TEXTURE29: number; TEXTURE3: number; TEXTURE30: number; TEXTURE31: number; TEXTURE4: number; TEXTURE5: number; TEXTURE6: number; TEXTURE7: number; TEXTURE8: number; TEXTURE9: number; TEXTURE_2D: number; TEXTURE_BINDING_2D: number; TEXTURE_BINDING_CUBE_MAP: number; TEXTURE_CUBE_MAP: number; TEXTURE_CUBE_MAP_NEGATIVE_X: number; TEXTURE_CUBE_MAP_NEGATIVE_Y: number; TEXTURE_CUBE_MAP_NEGATIVE_Z: number; TEXTURE_CUBE_MAP_POSITIVE_X: number; TEXTURE_CUBE_MAP_POSITIVE_Y: number; TEXTURE_CUBE_MAP_POSITIVE_Z: number; TEXTURE_MAG_FILTER: number; TEXTURE_MIN_FILTER: number; TEXTURE_WRAP_S: number; TEXTURE_WRAP_T: number; TRIANGLES: number; TRIANGLE_FAN: number; TRIANGLE_STRIP: number; UNPACK_ALIGNMENT: number; UNPACK_COLORSPACE_CONVERSION_WEBGL: number; UNPACK_FLIP_Y_WEBGL: number; UNPACK_PREMULTIPLY_ALPHA_WEBGL: number; UNSIGNED_BYTE: number; UNSIGNED_INT: number; UNSIGNED_SHORT: number; UNSIGNED_SHORT_4_4_4_4: number; UNSIGNED_SHORT_5_5_5_1: number; UNSIGNED_SHORT_5_6_5: number; VALIDATE_STATUS: number; VENDOR: number; VERSION: number; VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number; VERTEX_ATTRIB_ARRAY_ENABLED: number; VERTEX_ATTRIB_ARRAY_NORMALIZED: number; VERTEX_ATTRIB_ARRAY_POINTER: number; VERTEX_ATTRIB_ARRAY_SIZE: number; VERTEX_ATTRIB_ARRAY_STRIDE: number; VERTEX_ATTRIB_ARRAY_TYPE: number; VERTEX_SHADER: number; VIEWPORT: number; ZERO: number; prototype: WebGLRenderingContext; new (): WebGLRenderingContext; }