Variable WebGL2RenderingContext
WebGL2RenderingContext: { ACTIVE_ATTRIBUTES: number; ACTIVE_TEXTURE: number; ACTIVE_UNIFORMS: number; ACTIVE_UNIFORM_BLOCKS: number; ALIASED_LINE_WIDTH_RANGE: number; ALIASED_POINT_SIZE_RANGE: number; ALPHA: number; ALPHA_BITS: number; ALREADY_SIGNALED: number; ALWAYS: number; ANY_SAMPLES_PASSED: number; ANY_SAMPLES_PASSED_CONSERVATIVE: number; ARRAY_BUFFER: number; ARRAY_BUFFER_BINDING: number; ATTACHED_SHADERS: number; BACK: number; BLEND: number; BLEND_COLOR: number; BLEND_DST_ALPHA: number; BLEND_DST_RGB: number; BLEND_EQUATION: number; BLEND_EQUATION_ALPHA: number; BLEND_EQUATION_RGB: number; BLEND_SRC_ALPHA: number; BLEND_SRC_RGB: number; BLUE_BITS: number; BOOL: number; BOOL_VEC2: number; BOOL_VEC3: number; BOOL_VEC4: number; BROWSER_DEFAULT_WEBGL: number; BUFFER_SIZE: number; BUFFER_USAGE: number; BYTE: number; CCW: number; CLAMP_TO_EDGE: number; COLOR: number; COLOR_ATTACHMENT0: number; COLOR_ATTACHMENT1: number; COLOR_ATTACHMENT10: number; COLOR_ATTACHMENT11: number; COLOR_ATTACHMENT12: number; COLOR_ATTACHMENT13: number; COLOR_ATTACHMENT14: number; COLOR_ATTACHMENT15: number; COLOR_ATTACHMENT2: number; COLOR_ATTACHMENT3: number; COLOR_ATTACHMENT4: number; COLOR_ATTACHMENT5: number; COLOR_ATTACHMENT6: number; COLOR_ATTACHMENT7: number; COLOR_ATTACHMENT8: number; COLOR_ATTACHMENT9: number; COLOR_BUFFER_BIT: number; COLOR_CLEAR_VALUE: number; COLOR_WRITEMASK: number; COMPARE_REF_TO_TEXTURE: number; COMPILE_STATUS: number; COMPRESSED_TEXTURE_FORMATS: number; CONDITION_SATISFIED: number; CONSTANT_ALPHA: number; CONSTANT_COLOR: number; CONTEXT_LOST_WEBGL: number; COPY_READ_BUFFER: number; COPY_READ_BUFFER_BINDING: number; COPY_WRITE_BUFFER: number; COPY_WRITE_BUFFER_BINDING: number; CULL_FACE: number; CULL_FACE_MODE: number; CURRENT_PROGRAM: number; CURRENT_QUERY: number; CURRENT_VERTEX_ATTRIB: number; CW: number; DECR: number; DECR_WRAP: number; DELETE_STATUS: number; DEPTH: number; DEPTH24_STENCIL8: number; DEPTH32F_STENCIL8: number; DEPTH_ATTACHMENT: number; DEPTH_BITS: number; DEPTH_BUFFER_BIT: number; DEPTH_CLEAR_VALUE: number; DEPTH_COMPONENT: number; DEPTH_COMPONENT16: number; DEPTH_COMPONENT24: number; DEPTH_COMPONENT32F: number; DEPTH_FUNC: number; DEPTH_RANGE: number; DEPTH_STENCIL: number; DEPTH_STENCIL_ATTACHMENT: number; DEPTH_TEST: number; DEPTH_WRITEMASK: number; DITHER: number; DONT_CARE: number; DRAW_BUFFER0: number; DRAW_BUFFER1: number; DRAW_BUFFER10: number; DRAW_BUFFER11: number; DRAW_BUFFER12: number; DRAW_BUFFER13: number; DRAW_BUFFER14: number; DRAW_BUFFER15: number; DRAW_BUFFER2: number; DRAW_BUFFER3: number; DRAW_BUFFER4: number; DRAW_BUFFER5: number; DRAW_BUFFER6: number; DRAW_BUFFER7: number; DRAW_BUFFER8: number; DRAW_BUFFER9: number; DRAW_FRAMEBUFFER: number; DRAW_FRAMEBUFFER_BINDING: number; DST_ALPHA: number; DST_COLOR: number; DYNAMIC_COPY: number; DYNAMIC_DRAW: number; DYNAMIC_READ: number; ELEMENT_ARRAY_BUFFER: number; ELEMENT_ARRAY_BUFFER_BINDING: number; EQUAL: number; FASTEST: number; FLOAT: number; FLOAT_32_UNSIGNED_INT_24_8_REV: number; FLOAT_MAT2: number; FLOAT_MAT2x3: number; FLOAT_MAT2x4: number; FLOAT_MAT3: number; FLOAT_MAT3x2: number; FLOAT_MAT3x4: number; FLOAT_MAT4: number; FLOAT_MAT4x2: number; FLOAT_MAT4x3: number; FLOAT_VEC2: number; FLOAT_VEC3: number; FLOAT_VEC4: number; FRAGMENT_SHADER: number; FRAGMENT_SHADER_DERIVATIVE_HINT: number; FRAMEBUFFER: number; FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number; FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number; FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number; FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number; FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number; FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number; FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number; FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number; FRAMEBUFFER_ATTACHMENT_RED_SIZE: number; FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number; FRAMEBUFFER_BINDING: number; FRAMEBUFFER_COMPLETE: number; FRAMEBUFFER_DEFAULT: number; FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number; FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number; FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number; FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number; FRAMEBUFFER_UNSUPPORTED: number; FRONT: number; FRONT_AND_BACK: number; FRONT_FACE: number; FUNC_ADD: number; FUNC_REVERSE_SUBTRACT: number; FUNC_SUBTRACT: number; GENERATE_MIPMAP_HINT: number; GEQUAL: number; GREATER: number; GREEN_BITS: number; HALF_FLOAT: number; HIGH_FLOAT: number; HIGH_INT: number; IMPLEMENTATION_COLOR_READ_FORMAT: number; IMPLEMENTATION_COLOR_READ_TYPE: number; INCR: number; INCR_WRAP: number; INT: number; INTERLEAVED_ATTRIBS: number; INT_2_10_10_10_REV: number; INT_SAMPLER_2D: number; INT_SAMPLER_2D_ARRAY: number; INT_SAMPLER_3D: number; INT_SAMPLER_CUBE: number; INT_VEC2: number; INT_VEC3: number; INT_VEC4: number; INVALID_ENUM: number; INVALID_FRAMEBUFFER_OPERATION: number; INVALID_INDEX: number; INVALID_OPERATION: number; INVALID_VALUE: number; INVERT: number; KEEP: number; LEQUAL: number; LESS: number; LINEAR: number; LINEAR_MIPMAP_LINEAR: number; LINEAR_MIPMAP_NEAREST: number; LINES: number; LINE_LOOP: number; LINE_STRIP: number; LINE_WIDTH: number; LINK_STATUS: number; LOW_FLOAT: number; LOW_INT: number; LUMINANCE: number; LUMINANCE_ALPHA: number; MAX: number; MAX_3D_TEXTURE_SIZE: number; MAX_ARRAY_TEXTURE_LAYERS: number; MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number; MAX_COLOR_ATTACHMENTS: number; MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number; MAX_COMBINED_TEXTURE_IMAGE_UNITS: number; MAX_COMBINED_UNIFORM_BLOCKS: number; MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number; MAX_CUBE_MAP_TEXTURE_SIZE: number; MAX_DRAW_BUFFERS: number; MAX_ELEMENTS_INDICES: number; MAX_ELEMENTS_VERTICES: number; MAX_ELEMENT_INDEX: number; MAX_FRAGMENT_INPUT_COMPONENTS: number; MAX_FRAGMENT_UNIFORM_BLOCKS: number; MAX_FRAGMENT_UNIFORM_COMPONENTS: number; MAX_FRAGMENT_UNIFORM_VECTORS: number; MAX_PROGRAM_TEXEL_OFFSET: number; MAX_RENDERBUFFER_SIZE: number; MAX_SAMPLES: number; MAX_SERVER_WAIT_TIMEOUT: number; MAX_TEXTURE_IMAGE_UNITS: number; MAX_TEXTURE_LOD_BIAS: number; MAX_TEXTURE_SIZE: number; MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number; MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number; MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number; MAX_UNIFORM_BLOCK_SIZE: number; MAX_UNIFORM_BUFFER_BINDINGS: number; MAX_VARYING_COMPONENTS: number; MAX_VARYING_VECTORS: number; MAX_VERTEX_ATTRIBS: number; MAX_VERTEX_OUTPUT_COMPONENTS: number; MAX_VERTEX_TEXTURE_IMAGE_UNITS: number; MAX_VERTEX_UNIFORM_BLOCKS: number; MAX_VERTEX_UNIFORM_COMPONENTS: number; MAX_VERTEX_UNIFORM_VECTORS: number; MAX_VIEWPORT_DIMS: number; MEDIUM_FLOAT: number; MEDIUM_INT: number; MIN: number; MIN_PROGRAM_TEXEL_OFFSET: number; MIRRORED_REPEAT: number; NEAREST: number; NEAREST_MIPMAP_LINEAR: number; NEAREST_MIPMAP_NEAREST: number; NEVER: number; NICEST: number; NONE: number; NOTEQUAL: number; NO_ERROR: number; OBJECT_TYPE: number; ONE: number; ONE_MINUS_CONSTANT_ALPHA: number; ONE_MINUS_CONSTANT_COLOR: number; ONE_MINUS_DST_ALPHA: number; ONE_MINUS_DST_COLOR: number; ONE_MINUS_SRC_ALPHA: number; ONE_MINUS_SRC_COLOR: number; OUT_OF_MEMORY: number; PACK_ALIGNMENT: number; PACK_ROW_LENGTH: number; PACK_SKIP_PIXELS: number; PACK_SKIP_ROWS: number; PIXEL_PACK_BUFFER: number; PIXEL_PACK_BUFFER_BINDING: number; PIXEL_UNPACK_BUFFER: number; PIXEL_UNPACK_BUFFER_BINDING: number; POINTS: number; POLYGON_OFFSET_FACTOR: number; POLYGON_OFFSET_FILL: number; POLYGON_OFFSET_UNITS: number; QUERY_RESULT: number; QUERY_RESULT_AVAILABLE: number; R11F_G11F_B10F: number; R16F: number; R16I: number; R16UI: number; R32F: number; R32I: number; R32UI: number; R8: number; R8I: number; R8UI: number; R8_SNORM: number; RASTERIZER_DISCARD: number; READ_BUFFER: number; READ_FRAMEBUFFER: number; READ_FRAMEBUFFER_BINDING: number; RED: number; RED_BITS: number; RED_INTEGER: number; RENDERBUFFER: number; RENDERBUFFER_ALPHA_SIZE: number; RENDERBUFFER_BINDING: number; RENDERBUFFER_BLUE_SIZE: number; RENDERBUFFER_DEPTH_SIZE: number; RENDERBUFFER_GREEN_SIZE: number; RENDERBUFFER_HEIGHT: number; RENDERBUFFER_INTERNAL_FORMAT: number; RENDERBUFFER_RED_SIZE: number; RENDERBUFFER_SAMPLES: number; RENDERBUFFER_STENCIL_SIZE: number; RENDERBUFFER_WIDTH: number; RENDERER: number; REPEAT: number; REPLACE: number; RG: number; RG16F: number; RG16I: number; RG16UI: number; RG32F: number; RG32I: number; RG32UI: number; RG8: number; RG8I: number; RG8UI: number; RG8_SNORM: number; RGB: number; RGB10_A2: number; RGB10_A2UI: number; RGB16F: number; RGB16I: number; RGB16UI: number; RGB32F: number; RGB32I: number; RGB32UI: number; RGB565: number; RGB5_A1: number; RGB8: number; RGB8I: number; RGB8UI: number; RGB8_SNORM: number; RGB9_E5: number; RGBA: number; RGBA16F: number; RGBA16I: number; RGBA16UI: number; RGBA32F: number; RGBA32I: number; RGBA32UI: number; RGBA4: number; RGBA8: number; RGBA8I: number; RGBA8UI: number; RGBA8_SNORM: number; RGBA_INTEGER: number; RGB_INTEGER: number; RG_INTEGER: number; SAMPLER_2D: number; SAMPLER_2D_ARRAY: number; SAMPLER_2D_ARRAY_SHADOW: number; SAMPLER_2D_SHADOW: number; SAMPLER_3D: number; SAMPLER_BINDING: number; SAMPLER_CUBE: number; SAMPLER_CUBE_SHADOW: number; SAMPLES: number; SAMPLE_ALPHA_TO_COVERAGE: number; SAMPLE_BUFFERS: number; SAMPLE_COVERAGE: number; SAMPLE_COVERAGE_INVERT: number; SAMPLE_COVERAGE_VALUE: number; SCISSOR_BOX: number; SCISSOR_TEST: number; SEPARATE_ATTRIBS: number; SHADER_TYPE: number; SHADING_LANGUAGE_VERSION: number; SHORT: number; SIGNALED: number; SIGNED_NORMALIZED: number; SRC_ALPHA: number; SRC_ALPHA_SATURATE: number; SRC_COLOR: number; SRGB: number; SRGB8: number; SRGB8_ALPHA8: number; STATIC_COPY: number; STATIC_DRAW: number; STATIC_READ: number; STENCIL: number; STENCIL_ATTACHMENT: number; STENCIL_BACK_FAIL: number; STENCIL_BACK_FUNC: number; STENCIL_BACK_PASS_DEPTH_FAIL: number; STENCIL_BACK_PASS_DEPTH_PASS: number; STENCIL_BACK_REF: number; STENCIL_BACK_VALUE_MASK: number; STENCIL_BACK_WRITEMASK: number; STENCIL_BITS: number; STENCIL_BUFFER_BIT: number; STENCIL_CLEAR_VALUE: number; STENCIL_FAIL: number; STENCIL_FUNC: number; STENCIL_INDEX8: number; STENCIL_PASS_DEPTH_FAIL: number; STENCIL_PASS_DEPTH_PASS: number; STENCIL_REF: number; STENCIL_TEST: number; STENCIL_VALUE_MASK: number; STENCIL_WRITEMASK: number; STREAM_COPY: number; STREAM_DRAW: number; STREAM_READ: number; SUBPIXEL_BITS: number; SYNC_CONDITION: number; SYNC_FENCE: number; SYNC_FLAGS: number; SYNC_FLUSH_COMMANDS_BIT: number; SYNC_GPU_COMMANDS_COMPLETE: number; SYNC_STATUS: number; TEXTURE: number; TEXTURE0: number; TEXTURE1: number; TEXTURE10: number; TEXTURE11: number; TEXTURE12: number; TEXTURE13: number; TEXTURE14: number; TEXTURE15: number; TEXTURE16: number; TEXTURE17: number; TEXTURE18: number; TEXTURE19: number; TEXTURE2: number; TEXTURE20: number; TEXTURE21: number; TEXTURE22: number; TEXTURE23: number; TEXTURE24: number; TEXTURE25: number; TEXTURE26: number; TEXTURE27: number; TEXTURE28: number; TEXTURE29: number; TEXTURE3: number; TEXTURE30: number; TEXTURE31: number; TEXTURE4: number; TEXTURE5: number; TEXTURE6: number; TEXTURE7: number; TEXTURE8: number; TEXTURE9: number; TEXTURE_2D: number; TEXTURE_2D_ARRAY: number; TEXTURE_3D: number; TEXTURE_BASE_LEVEL: number; TEXTURE_BINDING_2D: number; TEXTURE_BINDING_2D_ARRAY: number; TEXTURE_BINDING_3D: number; TEXTURE_BINDING_CUBE_MAP: number; TEXTURE_COMPARE_FUNC: number; TEXTURE_COMPARE_MODE: number; TEXTURE_CUBE_MAP: number; TEXTURE_CUBE_MAP_NEGATIVE_X: number; TEXTURE_CUBE_MAP_NEGATIVE_Y: number; TEXTURE_CUBE_MAP_NEGATIVE_Z: number; TEXTURE_CUBE_MAP_POSITIVE_X: number; TEXTURE_CUBE_MAP_POSITIVE_Y: number; TEXTURE_CUBE_MAP_POSITIVE_Z: number; TEXTURE_IMMUTABLE_FORMAT: number; TEXTURE_IMMUTABLE_LEVELS: number; TEXTURE_MAG_FILTER: number; TEXTURE_MAX_LEVEL: number; TEXTURE_MAX_LOD: number; TEXTURE_MIN_FILTER: number; TEXTURE_MIN_LOD: number; TEXTURE_WRAP_R: number; TEXTURE_WRAP_S: number; TEXTURE_WRAP_T: number; TIMEOUT_EXPIRED: number; TIMEOUT_IGNORED: number; TRANSFORM_FEEDBACK: number; TRANSFORM_FEEDBACK_ACTIVE: number; TRANSFORM_FEEDBACK_BINDING: number; TRANSFORM_FEEDBACK_BUFFER: number; TRANSFORM_FEEDBACK_BUFFER_BINDING: number; TRANSFORM_FEEDBACK_BUFFER_MODE: number; TRANSFORM_FEEDBACK_BUFFER_SIZE: number; TRANSFORM_FEEDBACK_BUFFER_START: number; TRANSFORM_FEEDBACK_PAUSED: number; TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number; TRANSFORM_FEEDBACK_VARYINGS: number; TRIANGLES: number; TRIANGLE_FAN: number; TRIANGLE_STRIP: number; UNIFORM_ARRAY_STRIDE: number; UNIFORM_BLOCK_ACTIVE_UNIFORMS: number; UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number; UNIFORM_BLOCK_BINDING: number; UNIFORM_BLOCK_DATA_SIZE: number; UNIFORM_BLOCK_INDEX: number; UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number; UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number; UNIFORM_BUFFER: number; UNIFORM_BUFFER_BINDING: number; UNIFORM_BUFFER_OFFSET_ALIGNMENT: number; UNIFORM_BUFFER_SIZE: number; UNIFORM_BUFFER_START: number; UNIFORM_IS_ROW_MAJOR: number; UNIFORM_MATRIX_STRIDE: number; UNIFORM_OFFSET: number; UNIFORM_SIZE: number; UNIFORM_TYPE: number; UNPACK_ALIGNMENT: number; UNPACK_COLORSPACE_CONVERSION_WEBGL: number; UNPACK_FLIP_Y_WEBGL: number; UNPACK_IMAGE_HEIGHT: number; UNPACK_PREMULTIPLY_ALPHA_WEBGL: number; UNPACK_ROW_LENGTH: number; UNPACK_SKIP_IMAGES: number; UNPACK_SKIP_PIXELS: number; UNPACK_SKIP_ROWS: number; UNSIGNALED: number; UNSIGNED_BYTE: number; UNSIGNED_INT: number; UNSIGNED_INT_10F_11F_11F_REV: number; UNSIGNED_INT_24_8: number; UNSIGNED_INT_2_10_10_10_REV: number; UNSIGNED_INT_5_9_9_9_REV: number; UNSIGNED_INT_SAMPLER_2D: number; UNSIGNED_INT_SAMPLER_2D_ARRAY: number; UNSIGNED_INT_SAMPLER_3D: number; UNSIGNED_INT_SAMPLER_CUBE: number; UNSIGNED_INT_VEC2: number; UNSIGNED_INT_VEC3: number; UNSIGNED_INT_VEC4: number; UNSIGNED_NORMALIZED: number; UNSIGNED_SHORT: number; UNSIGNED_SHORT_4_4_4_4: number; UNSIGNED_SHORT_5_5_5_1: number; UNSIGNED_SHORT_5_6_5: number; VALIDATE_STATUS: number; VENDOR: number; VERSION: number; VERTEX_ARRAY_BINDING: number; VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number; VERTEX_ATTRIB_ARRAY_DIVISOR: number; VERTEX_ATTRIB_ARRAY_ENABLED: number; VERTEX_ATTRIB_ARRAY_INTEGER: number; VERTEX_ATTRIB_ARRAY_NORMALIZED: number; VERTEX_ATTRIB_ARRAY_POINTER: number; VERTEX_ATTRIB_ARRAY_SIZE: number; VERTEX_ATTRIB_ARRAY_STRIDE: number; VERTEX_ATTRIB_ARRAY_TYPE: number; VERTEX_SHADER: number; VIEWPORT: number; WAIT_FAILED: number; ZERO: number; prototype: WebGL2RenderingContext; new (): WebGL2RenderingContext; }