WebGL2RenderingContext: {
    ACTIVE_ATTRIBUTES: number;
    ACTIVE_TEXTURE: number;
    ACTIVE_UNIFORMS: number;
    ACTIVE_UNIFORM_BLOCKS: number;
    ALIASED_LINE_WIDTH_RANGE: number;
    ALIASED_POINT_SIZE_RANGE: number;
    ALPHA: number;
    ALPHA_BITS: number;
    ALREADY_SIGNALED: number;
    ALWAYS: number;
    ANY_SAMPLES_PASSED: number;
    ANY_SAMPLES_PASSED_CONSERVATIVE: number;
    ARRAY_BUFFER: number;
    ARRAY_BUFFER_BINDING: number;
    ATTACHED_SHADERS: number;
    BACK: number;
    BLEND: number;
    BLEND_COLOR: number;
    BLEND_DST_ALPHA: number;
    BLEND_DST_RGB: number;
    BLEND_EQUATION: number;
    BLEND_EQUATION_ALPHA: number;
    BLEND_EQUATION_RGB: number;
    BLEND_SRC_ALPHA: number;
    BLEND_SRC_RGB: number;
    BLUE_BITS: number;
    BOOL: number;
    BOOL_VEC2: number;
    BOOL_VEC3: number;
    BOOL_VEC4: number;
    BROWSER_DEFAULT_WEBGL: number;
    BUFFER_SIZE: number;
    BUFFER_USAGE: number;
    BYTE: number;
    CCW: number;
    CLAMP_TO_EDGE: number;
    COLOR: number;
    COLOR_ATTACHMENT0: number;
    COLOR_ATTACHMENT1: number;
    COLOR_ATTACHMENT10: number;
    COLOR_ATTACHMENT11: number;
    COLOR_ATTACHMENT12: number;
    COLOR_ATTACHMENT13: number;
    COLOR_ATTACHMENT14: number;
    COLOR_ATTACHMENT15: number;
    COLOR_ATTACHMENT2: number;
    COLOR_ATTACHMENT3: number;
    COLOR_ATTACHMENT4: number;
    COLOR_ATTACHMENT5: number;
    COLOR_ATTACHMENT6: number;
    COLOR_ATTACHMENT7: number;
    COLOR_ATTACHMENT8: number;
    COLOR_ATTACHMENT9: number;
    COLOR_BUFFER_BIT: number;
    COLOR_CLEAR_VALUE: number;
    COLOR_WRITEMASK: number;
    COMPARE_REF_TO_TEXTURE: number;
    COMPILE_STATUS: number;
    COMPRESSED_TEXTURE_FORMATS: number;
    CONDITION_SATISFIED: number;
    CONSTANT_ALPHA: number;
    CONSTANT_COLOR: number;
    CONTEXT_LOST_WEBGL: number;
    COPY_READ_BUFFER: number;
    COPY_READ_BUFFER_BINDING: number;
    COPY_WRITE_BUFFER: number;
    COPY_WRITE_BUFFER_BINDING: number;
    CULL_FACE: number;
    CULL_FACE_MODE: number;
    CURRENT_PROGRAM: number;
    CURRENT_QUERY: number;
    CURRENT_VERTEX_ATTRIB: number;
    CW: number;
    DECR: number;
    DECR_WRAP: number;
    DELETE_STATUS: number;
    DEPTH: number;
    DEPTH24_STENCIL8: number;
    DEPTH32F_STENCIL8: number;
    DEPTH_ATTACHMENT: number;
    DEPTH_BITS: number;
    DEPTH_BUFFER_BIT: number;
    DEPTH_CLEAR_VALUE: number;
    DEPTH_COMPONENT: number;
    DEPTH_COMPONENT16: number;
    DEPTH_COMPONENT24: number;
    DEPTH_COMPONENT32F: number;
    DEPTH_FUNC: number;
    DEPTH_RANGE: number;
    DEPTH_STENCIL: number;
    DEPTH_STENCIL_ATTACHMENT: number;
    DEPTH_TEST: number;
    DEPTH_WRITEMASK: number;
    DITHER: number;
    DONT_CARE: number;
    DRAW_BUFFER0: number;
    DRAW_BUFFER1: number;
    DRAW_BUFFER10: number;
    DRAW_BUFFER11: number;
    DRAW_BUFFER12: number;
    DRAW_BUFFER13: number;
    DRAW_BUFFER14: number;
    DRAW_BUFFER15: number;
    DRAW_BUFFER2: number;
    DRAW_BUFFER3: number;
    DRAW_BUFFER4: number;
    DRAW_BUFFER5: number;
    DRAW_BUFFER6: number;
    DRAW_BUFFER7: number;
    DRAW_BUFFER8: number;
    DRAW_BUFFER9: number;
    DRAW_FRAMEBUFFER: number;
    DRAW_FRAMEBUFFER_BINDING: number;
    DST_ALPHA: number;
    DST_COLOR: number;
    DYNAMIC_COPY: number;
    DYNAMIC_DRAW: number;
    DYNAMIC_READ: number;
    ELEMENT_ARRAY_BUFFER: number;
    ELEMENT_ARRAY_BUFFER_BINDING: number;
    EQUAL: number;
    FASTEST: number;
    FLOAT: number;
    FLOAT_32_UNSIGNED_INT_24_8_REV: number;
    FLOAT_MAT2: number;
    FLOAT_MAT2x3: number;
    FLOAT_MAT2x4: number;
    FLOAT_MAT3: number;
    FLOAT_MAT3x2: number;
    FLOAT_MAT3x4: number;
    FLOAT_MAT4: number;
    FLOAT_MAT4x2: number;
    FLOAT_MAT4x3: number;
    FLOAT_VEC2: number;
    FLOAT_VEC3: number;
    FLOAT_VEC4: number;
    FRAGMENT_SHADER: number;
    FRAGMENT_SHADER_DERIVATIVE_HINT: number;
    FRAMEBUFFER: number;
    FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number;
    FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number;
    FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number;
    FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number;
    FRAMEBUFFER_ATTACHMENT_RED_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number;
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number;
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number;
    FRAMEBUFFER_BINDING: number;
    FRAMEBUFFER_COMPLETE: number;
    FRAMEBUFFER_DEFAULT: number;
    FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number;
    FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number;
    FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number;
    FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number;
    FRAMEBUFFER_UNSUPPORTED: number;
    FRONT: number;
    FRONT_AND_BACK: number;
    FRONT_FACE: number;
    FUNC_ADD: number;
    FUNC_REVERSE_SUBTRACT: number;
    FUNC_SUBTRACT: number;
    GENERATE_MIPMAP_HINT: number;
    GEQUAL: number;
    GREATER: number;
    GREEN_BITS: number;
    HALF_FLOAT: number;
    HIGH_FLOAT: number;
    HIGH_INT: number;
    IMPLEMENTATION_COLOR_READ_FORMAT: number;
    IMPLEMENTATION_COLOR_READ_TYPE: number;
    INCR: number;
    INCR_WRAP: number;
    INT: number;
    INTERLEAVED_ATTRIBS: number;
    INT_2_10_10_10_REV: number;
    INT_SAMPLER_2D: number;
    INT_SAMPLER_2D_ARRAY: number;
    INT_SAMPLER_3D: number;
    INT_SAMPLER_CUBE: number;
    INT_VEC2: number;
    INT_VEC3: number;
    INT_VEC4: number;
    INVALID_ENUM: number;
    INVALID_FRAMEBUFFER_OPERATION: number;
    INVALID_INDEX: number;
    INVALID_OPERATION: number;
    INVALID_VALUE: number;
    INVERT: number;
    KEEP: number;
    LEQUAL: number;
    LESS: number;
    LINEAR: number;
    LINEAR_MIPMAP_LINEAR: number;
    LINEAR_MIPMAP_NEAREST: number;
    LINES: number;
    LINE_LOOP: number;
    LINE_STRIP: number;
    LINE_WIDTH: number;
    LINK_STATUS: number;
    LOW_FLOAT: number;
    LOW_INT: number;
    LUMINANCE: number;
    LUMINANCE_ALPHA: number;
    MAX: number;
    MAX_3D_TEXTURE_SIZE: number;
    MAX_ARRAY_TEXTURE_LAYERS: number;
    MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number;
    MAX_COLOR_ATTACHMENTS: number;
    MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number;
    MAX_COMBINED_TEXTURE_IMAGE_UNITS: number;
    MAX_COMBINED_UNIFORM_BLOCKS: number;
    MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number;
    MAX_CUBE_MAP_TEXTURE_SIZE: number;
    MAX_DRAW_BUFFERS: number;
    MAX_ELEMENTS_INDICES: number;
    MAX_ELEMENTS_VERTICES: number;
    MAX_ELEMENT_INDEX: number;
    MAX_FRAGMENT_INPUT_COMPONENTS: number;
    MAX_FRAGMENT_UNIFORM_BLOCKS: number;
    MAX_FRAGMENT_UNIFORM_COMPONENTS: number;
    MAX_FRAGMENT_UNIFORM_VECTORS: number;
    MAX_PROGRAM_TEXEL_OFFSET: number;
    MAX_RENDERBUFFER_SIZE: number;
    MAX_SAMPLES: number;
    MAX_SERVER_WAIT_TIMEOUT: number;
    MAX_TEXTURE_IMAGE_UNITS: number;
    MAX_TEXTURE_LOD_BIAS: number;
    MAX_TEXTURE_SIZE: number;
    MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number;
    MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number;
    MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number;
    MAX_UNIFORM_BLOCK_SIZE: number;
    MAX_UNIFORM_BUFFER_BINDINGS: number;
    MAX_VARYING_COMPONENTS: number;
    MAX_VARYING_VECTORS: number;
    MAX_VERTEX_ATTRIBS: number;
    MAX_VERTEX_OUTPUT_COMPONENTS: number;
    MAX_VERTEX_TEXTURE_IMAGE_UNITS: number;
    MAX_VERTEX_UNIFORM_BLOCKS: number;
    MAX_VERTEX_UNIFORM_COMPONENTS: number;
    MAX_VERTEX_UNIFORM_VECTORS: number;
    MAX_VIEWPORT_DIMS: number;
    MEDIUM_FLOAT: number;
    MEDIUM_INT: number;
    MIN: number;
    MIN_PROGRAM_TEXEL_OFFSET: number;
    MIRRORED_REPEAT: number;
    NEAREST: number;
    NEAREST_MIPMAP_LINEAR: number;
    NEAREST_MIPMAP_NEAREST: number;
    NEVER: number;
    NICEST: number;
    NONE: number;
    NOTEQUAL: number;
    NO_ERROR: number;
    OBJECT_TYPE: number;
    ONE: number;
    ONE_MINUS_CONSTANT_ALPHA: number;
    ONE_MINUS_CONSTANT_COLOR: number;
    ONE_MINUS_DST_ALPHA: number;
    ONE_MINUS_DST_COLOR: number;
    ONE_MINUS_SRC_ALPHA: number;
    ONE_MINUS_SRC_COLOR: number;
    OUT_OF_MEMORY: number;
    PACK_ALIGNMENT: number;
    PACK_ROW_LENGTH: number;
    PACK_SKIP_PIXELS: number;
    PACK_SKIP_ROWS: number;
    PIXEL_PACK_BUFFER: number;
    PIXEL_PACK_BUFFER_BINDING: number;
    PIXEL_UNPACK_BUFFER: number;
    PIXEL_UNPACK_BUFFER_BINDING: number;
    POINTS: number;
    POLYGON_OFFSET_FACTOR: number;
    POLYGON_OFFSET_FILL: number;
    POLYGON_OFFSET_UNITS: number;
    QUERY_RESULT: number;
    QUERY_RESULT_AVAILABLE: number;
    R11F_G11F_B10F: number;
    R16F: number;
    R16I: number;
    R16UI: number;
    R32F: number;
    R32I: number;
    R32UI: number;
    R8: number;
    R8I: number;
    R8UI: number;
    R8_SNORM: number;
    RASTERIZER_DISCARD: number;
    READ_BUFFER: number;
    READ_FRAMEBUFFER: number;
    READ_FRAMEBUFFER_BINDING: number;
    RED: number;
    RED_BITS: number;
    RED_INTEGER: number;
    RENDERBUFFER: number;
    RENDERBUFFER_ALPHA_SIZE: number;
    RENDERBUFFER_BINDING: number;
    RENDERBUFFER_BLUE_SIZE: number;
    RENDERBUFFER_DEPTH_SIZE: number;
    RENDERBUFFER_GREEN_SIZE: number;
    RENDERBUFFER_HEIGHT: number;
    RENDERBUFFER_INTERNAL_FORMAT: number;
    RENDERBUFFER_RED_SIZE: number;
    RENDERBUFFER_SAMPLES: number;
    RENDERBUFFER_STENCIL_SIZE: number;
    RENDERBUFFER_WIDTH: number;
    RENDERER: number;
    REPEAT: number;
    REPLACE: number;
    RG: number;
    RG16F: number;
    RG16I: number;
    RG16UI: number;
    RG32F: number;
    RG32I: number;
    RG32UI: number;
    RG8: number;
    RG8I: number;
    RG8UI: number;
    RG8_SNORM: number;
    RGB: number;
    RGB10_A2: number;
    RGB10_A2UI: number;
    RGB16F: number;
    RGB16I: number;
    RGB16UI: number;
    RGB32F: number;
    RGB32I: number;
    RGB32UI: number;
    RGB565: number;
    RGB5_A1: number;
    RGB8: number;
    RGB8I: number;
    RGB8UI: number;
    RGB8_SNORM: number;
    RGB9_E5: number;
    RGBA: number;
    RGBA16F: number;
    RGBA16I: number;
    RGBA16UI: number;
    RGBA32F: number;
    RGBA32I: number;
    RGBA32UI: number;
    RGBA4: number;
    RGBA8: number;
    RGBA8I: number;
    RGBA8UI: number;
    RGBA8_SNORM: number;
    RGBA_INTEGER: number;
    RGB_INTEGER: number;
    RG_INTEGER: number;
    SAMPLER_2D: number;
    SAMPLER_2D_ARRAY: number;
    SAMPLER_2D_ARRAY_SHADOW: number;
    SAMPLER_2D_SHADOW: number;
    SAMPLER_3D: number;
    SAMPLER_BINDING: number;
    SAMPLER_CUBE: number;
    SAMPLER_CUBE_SHADOW: number;
    SAMPLES: number;
    SAMPLE_ALPHA_TO_COVERAGE: number;
    SAMPLE_BUFFERS: number;
    SAMPLE_COVERAGE: number;
    SAMPLE_COVERAGE_INVERT: number;
    SAMPLE_COVERAGE_VALUE: number;
    SCISSOR_BOX: number;
    SCISSOR_TEST: number;
    SEPARATE_ATTRIBS: number;
    SHADER_TYPE: number;
    SHADING_LANGUAGE_VERSION: number;
    SHORT: number;
    SIGNALED: number;
    SIGNED_NORMALIZED: number;
    SRC_ALPHA: number;
    SRC_ALPHA_SATURATE: number;
    SRC_COLOR: number;
    SRGB: number;
    SRGB8: number;
    SRGB8_ALPHA8: number;
    STATIC_COPY: number;
    STATIC_DRAW: number;
    STATIC_READ: number;
    STENCIL: number;
    STENCIL_ATTACHMENT: number;
    STENCIL_BACK_FAIL: number;
    STENCIL_BACK_FUNC: number;
    STENCIL_BACK_PASS_DEPTH_FAIL: number;
    STENCIL_BACK_PASS_DEPTH_PASS: number;
    STENCIL_BACK_REF: number;
    STENCIL_BACK_VALUE_MASK: number;
    STENCIL_BACK_WRITEMASK: number;
    STENCIL_BITS: number;
    STENCIL_BUFFER_BIT: number;
    STENCIL_CLEAR_VALUE: number;
    STENCIL_FAIL: number;
    STENCIL_FUNC: number;
    STENCIL_INDEX8: number;
    STENCIL_PASS_DEPTH_FAIL: number;
    STENCIL_PASS_DEPTH_PASS: number;
    STENCIL_REF: number;
    STENCIL_TEST: number;
    STENCIL_VALUE_MASK: number;
    STENCIL_WRITEMASK: number;
    STREAM_COPY: number;
    STREAM_DRAW: number;
    STREAM_READ: number;
    SUBPIXEL_BITS: number;
    SYNC_CONDITION: number;
    SYNC_FENCE: number;
    SYNC_FLAGS: number;
    SYNC_FLUSH_COMMANDS_BIT: number;
    SYNC_GPU_COMMANDS_COMPLETE: number;
    SYNC_STATUS: number;
    TEXTURE: number;
    TEXTURE0: number;
    TEXTURE1: number;
    TEXTURE10: number;
    TEXTURE11: number;
    TEXTURE12: number;
    TEXTURE13: number;
    TEXTURE14: number;
    TEXTURE15: number;
    TEXTURE16: number;
    TEXTURE17: number;
    TEXTURE18: number;
    TEXTURE19: number;
    TEXTURE2: number;
    TEXTURE20: number;
    TEXTURE21: number;
    TEXTURE22: number;
    TEXTURE23: number;
    TEXTURE24: number;
    TEXTURE25: number;
    TEXTURE26: number;
    TEXTURE27: number;
    TEXTURE28: number;
    TEXTURE29: number;
    TEXTURE3: number;
    TEXTURE30: number;
    TEXTURE31: number;
    TEXTURE4: number;
    TEXTURE5: number;
    TEXTURE6: number;
    TEXTURE7: number;
    TEXTURE8: number;
    TEXTURE9: number;
    TEXTURE_2D: number;
    TEXTURE_2D_ARRAY: number;
    TEXTURE_3D: number;
    TEXTURE_BASE_LEVEL: number;
    TEXTURE_BINDING_2D: number;
    TEXTURE_BINDING_2D_ARRAY: number;
    TEXTURE_BINDING_3D: number;
    TEXTURE_BINDING_CUBE_MAP: number;
    TEXTURE_COMPARE_FUNC: number;
    TEXTURE_COMPARE_MODE: number;
    TEXTURE_CUBE_MAP: number;
    TEXTURE_CUBE_MAP_NEGATIVE_X: number;
    TEXTURE_CUBE_MAP_NEGATIVE_Y: number;
    TEXTURE_CUBE_MAP_NEGATIVE_Z: number;
    TEXTURE_CUBE_MAP_POSITIVE_X: number;
    TEXTURE_CUBE_MAP_POSITIVE_Y: number;
    TEXTURE_CUBE_MAP_POSITIVE_Z: number;
    TEXTURE_IMMUTABLE_FORMAT: number;
    TEXTURE_IMMUTABLE_LEVELS: number;
    TEXTURE_MAG_FILTER: number;
    TEXTURE_MAX_LEVEL: number;
    TEXTURE_MAX_LOD: number;
    TEXTURE_MIN_FILTER: number;
    TEXTURE_MIN_LOD: number;
    TEXTURE_WRAP_R: number;
    TEXTURE_WRAP_S: number;
    TEXTURE_WRAP_T: number;
    TIMEOUT_EXPIRED: number;
    TIMEOUT_IGNORED: number;
    TRANSFORM_FEEDBACK: number;
    TRANSFORM_FEEDBACK_ACTIVE: number;
    TRANSFORM_FEEDBACK_BINDING: number;
    TRANSFORM_FEEDBACK_BUFFER: number;
    TRANSFORM_FEEDBACK_BUFFER_BINDING: number;
    TRANSFORM_FEEDBACK_BUFFER_MODE: number;
    TRANSFORM_FEEDBACK_BUFFER_SIZE: number;
    TRANSFORM_FEEDBACK_BUFFER_START: number;
    TRANSFORM_FEEDBACK_PAUSED: number;
    TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number;
    TRANSFORM_FEEDBACK_VARYINGS: number;
    TRIANGLES: number;
    TRIANGLE_FAN: number;
    TRIANGLE_STRIP: number;
    UNIFORM_ARRAY_STRIDE: number;
    UNIFORM_BLOCK_ACTIVE_UNIFORMS: number;
    UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number;
    UNIFORM_BLOCK_BINDING: number;
    UNIFORM_BLOCK_DATA_SIZE: number;
    UNIFORM_BLOCK_INDEX: number;
    UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number;
    UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number;
    UNIFORM_BUFFER: number;
    UNIFORM_BUFFER_BINDING: number;
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: number;
    UNIFORM_BUFFER_SIZE: number;
    UNIFORM_BUFFER_START: number;
    UNIFORM_IS_ROW_MAJOR: number;
    UNIFORM_MATRIX_STRIDE: number;
    UNIFORM_OFFSET: number;
    UNIFORM_SIZE: number;
    UNIFORM_TYPE: number;
    UNPACK_ALIGNMENT: number;
    UNPACK_COLORSPACE_CONVERSION_WEBGL: number;
    UNPACK_FLIP_Y_WEBGL: number;
    UNPACK_IMAGE_HEIGHT: number;
    UNPACK_PREMULTIPLY_ALPHA_WEBGL: number;
    UNPACK_ROW_LENGTH: number;
    UNPACK_SKIP_IMAGES: number;
    UNPACK_SKIP_PIXELS: number;
    UNPACK_SKIP_ROWS: number;
    UNSIGNALED: number;
    UNSIGNED_BYTE: number;
    UNSIGNED_INT: number;
    UNSIGNED_INT_10F_11F_11F_REV: number;
    UNSIGNED_INT_24_8: number;
    UNSIGNED_INT_2_10_10_10_REV: number;
    UNSIGNED_INT_5_9_9_9_REV: number;
    UNSIGNED_INT_SAMPLER_2D: number;
    UNSIGNED_INT_SAMPLER_2D_ARRAY: number;
    UNSIGNED_INT_SAMPLER_3D: number;
    UNSIGNED_INT_SAMPLER_CUBE: number;
    UNSIGNED_INT_VEC2: number;
    UNSIGNED_INT_VEC3: number;
    UNSIGNED_INT_VEC4: number;
    UNSIGNED_NORMALIZED: number;
    UNSIGNED_SHORT: number;
    UNSIGNED_SHORT_4_4_4_4: number;
    UNSIGNED_SHORT_5_5_5_1: number;
    UNSIGNED_SHORT_5_6_5: number;
    VALIDATE_STATUS: number;
    VENDOR: number;
    VERSION: number;
    VERTEX_ARRAY_BINDING: number;
    VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number;
    VERTEX_ATTRIB_ARRAY_DIVISOR: number;
    VERTEX_ATTRIB_ARRAY_ENABLED: number;
    VERTEX_ATTRIB_ARRAY_INTEGER: number;
    VERTEX_ATTRIB_ARRAY_NORMALIZED: number;
    VERTEX_ATTRIB_ARRAY_POINTER: number;
    VERTEX_ATTRIB_ARRAY_SIZE: number;
    VERTEX_ATTRIB_ARRAY_STRIDE: number;
    VERTEX_ATTRIB_ARRAY_TYPE: number;
    VERTEX_SHADER: number;
    VIEWPORT: number;
    WAIT_FAILED: number;
    ZERO: number;
    prototype: WebGL2RenderingContext;
    new (): WebGL2RenderingContext;
}